You should have some good battery life out of the 4650mAh battery inside of the Black Shark 5 Pro gaming smartphone, too. This means you can fully charge your Black Shark 5 Pro smartphone in just 15 minutes, which is nuts. in a world that is pushing toward not giving smartphone owners chargers and cables because of the eNvIrOnMeNt. JoyUI 13 based on MIUI and gaming-centric Shark Spaceīetter yet, Black Shark actually includes the 120W charger and cable in the box.(120W Charging Brick and Cable in the Box!).4650mAh Dual-Cell Battery with 120W Fast-Charging.Front Camera: 16MP Ultra HD cam - 1.0µm, f/2.45.Back Camera: 108MP Triple Camera Setup (108MP + 13MP + 5MP) | 4K 60FPS Video Recording | Super Night Scene | Electronic Image Stabilization (EIS).Mechanical Magnetic Pop-Up Triggers (yes, yes, yes!!).10-bit OLED Display | HDR10+ | Peak Brightness 1,300 Nits.Let me know what you think!Įdit: The code is available on GitHub. And just like last time, I'm pretty pleased with myself. Still, I feel like the end result has the same tone as the original. I used a different technique to generate the digital side (the original used 0s and 1s and modulated the intensity on a pixel-by-pixel basis I achieve my shading by choosing from a larger palette of characters). A little stylistic shading, and here is the result. I like to think that my skills of an artist have improved in the intervening years as well. If the spec doesn't support this use case, it's a shame I can think of a number of cases where it would be neat to generate a file from client-side JS. Although the DnD spec specifically asks for a File, maybe it would be happy with an arbitrary Blob instead I don't know, and I haven't yet tried. While it's definitely possible to build a pure-JS PNG encoder, I don't see any way to synthesize a File object. Of course, in order to do that, I need to be able to generate the PNG bytestream, as well as synthesize a File object in the browser. All I need is to use the DnD API to make the canvas a valid drag source. I would love to output the results to a canvas element instead of an image. Fortunately, Chrome has no problems with the image at my target resolution (1920x1080).īecause this extremely long data URL feels pretty sketchy, I looked to see if there was a way around it. However, when I was working with the original 17 megapixel image, I found that dragging the output image out of my browser would immediately crash the Chrome tab. Even though the data URL is ridiculously long, it correctly displays on the screen. This is great I can then drag the image off the page and onto my desktop (something that the canvas element doesn't automatically do). I end up doing a lot of work against a scratch canvas before finally dumping the output into an image element using the HTMLCanvasElement toDataUrl method. It wasn't too hard to allow dropping an image file onto the page. I'll probably clean it up and get it posted to GitHub. Many hours later, I have something that basically works. I figured that, between the drag-and-drop API, canvas, and a high-performance JS engine like V8, I could probably get away with it. Because I'm a masochist, I decided to do it with HTML and Javascript. That's not even the interesting part of the story. I'm sure that there are a lot of image to ASCII generators out there, but I can't shy away from a chance to learn something, so I decided to try to write my own. All I need to do is to scale that down, generate the ASCII half, blend them, and Bob's your uncle. Fortunately, in the GoG re-release, they included a ludicrously high resolution 5100x3338 pixel render. Unfortunately, screen resolutions have increased quite a bit in the intervening years, and a pixelated Shodan simply won't do. In any case, I wanted to commemorate the recent GoG re-release of SS2 by inviting Shodan to adorn my desktop yet again. Understanding what they would do differently. To ensure this reboot is as true to the original as possible, we’ve been collaborating with the original developers of System Shock 1. Yeah, I was pretty pleased with myself back in the day. In System Shock, you’ll take on the role of a resourceful hacker as you explore and survive the terrors of Citadel Station brought on by a rogue AI named SHODAN. Sorting Options (currently: Highest Rated) 1680x1050 - Video Game - System Shock. Explore: Wallpapers Phone Wallpapers Art Images pfp Game Info. Each of these 7 System Shock Wallpapers has been community curated to work great as a wallpaper. Ultimately, my only creative contribution to the world of Shock was to combine two wallpapers that were floating around the net into one of my very own: We hope you enjoy our curated selection of System Shock Wallpapers. I had all kinds of ideas for case mods (even though I had neither the money nor the tools to make it happen). My favorite co-op experience of all time was when my dorm roommate and I played SS2 together. Back when I was in college, I was a big System Shock 2 fan.
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